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To access the contents, click the chapter and section titles.
Fast Track Visual C++ 6.0 Programming
Here, we accept new keys from the user and store those keys in the document. In particular, we get a pointer to the document object using the GetDocument() function, and then add the current character to the text string with the following line:
void CKeysSDIView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CKeysSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->text += nChar; ⇐
CView::OnChar(nChar, nRepCnt, nFlags);
Invalidate();
}
At the end of OnChar(), we call Invalidate() to invalidate the view, which means the program will call our OnDraw() function. In that function, weve placed code to display the text in the text object, starting at (0, 0) in the view (in an SDI program, the view covers the main windows client area, which is the area of the window excluding borders, toolbars, menus, and title bar).
void CKeysSDIView::OnDraw(CDC* pDC)
{
CKeysSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDC->TextOut(0, 0, pDoc->text); ⇐
}
In this way, the view object handles two tasks: interacting with the user and displaying data. As well see throughout the book, thats just what the view usually does. The view objects support files, KeysSDIView.h and KeysSDIView.cpp, appear in Listing 1.5. Listing 1.5 KeysSDIView.h and KeysSDIView.cpp
// KeysSDIView.h : interface of the CKeysSDIView class
//
/////////////////////////////////////////////////////////////////////////////
#if
!defined(AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_)
#define AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CKeysSDIView : public CView
{
protected: // create from serialization only
CKeysSDIView();
DECLARE_DYNCREATE(CKeysSDIView)
// Attributes
public:
CKeysSDIDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CKeysSDIView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CKeysSDIView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CKeysSDIView)
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in KeysSDIView.cpp
inline CKeysSDIDoc* CKeysSDIView::GetDocument()
{ return (CKeysSDIDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately
before the previous line.
#endif //
!defined(AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_)
// KeysSDIView.cpp : implementation of the CKeysSDIView class
//
#include stdafx.h
#include KeysSDI.h
#include KeysSDIDoc.h
#include KeysSDIView.h
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView
IMPLEMENT_DYNCREATE(CKeysSDIView, CView)
BEGIN_MESSAGE_MAP(CKeysSDIView, CView)
//{{AFX_MSG_MAP(CKeysSDIView)
ON_WM_CHAR()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView construction/destruction
CKeysSDIView::CKeysSDIView()
{
// TODO: add construction code here
}
CKeysSDIView::~CKeysSDIView()
{
}
BOOL CKeysSDIView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView drawing
void CKeysSDIView::OnDraw(CDC* pDC)
{
CKeysSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDC->TextOut(0, 0, pDoc->text);
}
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView printing
BOOL CKeysSDIView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CKeysSDIView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CKeysSDIView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView diagnostics
#ifdef _DEBUG
void CKeysSDIView::AssertValid() const
{
CView::AssertValid();
}
void CKeysSDIView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CKeysSDIDoc* CKeysSDIView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CKeysSDIDoc)));
return (CKeysSDIDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView message handlers
void CKeysSDIView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CKeysSDIDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->text += nChar;
CView::OnChar(nChar, nRepCnt, nFlags);
Invalidate();
}
Whats AheadIn the next chapter, well start digging into fresh material. Weve worked with two of the three kinds of EXE projects in this chapter: dialog-based and SDI programs. In the next chapter, well start working with MDI programs and supporting multiple windows and documents.
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